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Texture maps
| Texture | Using for | 
|---|---|
| Diffuse | diffuse texture | 
| Specular | Specular texture (water surface) | 
| Bumpmap | bump map texture | 
| Normalmap | not using | 
| Environment | environment cube map texture | 
| Detail | 3D noise texture (perlin noise) | 
| Opacity | not using | 
| Decal | not using | 
| Subsurface | mask texture | 
| Custom | Secondary diffuse texture | 
| [1] Custom | Secondary bumpmap texture | 
Shader parameters
| Shader Params | Dependence | Description | 
|---|---|---|
| Bump tilling | - | Water waves speed | 
| Mask tilling | mask texture | mask texture tilling | 
| Waves tilling | - | bump map scale | 
| Texture tilling | - | main texture, secondary texture tilling for main and secondary textures | 
| Bump strenght | - | |
| Texture amount | - | Mask texture amount | 
| Texture density | - | mix mask color, mask texture, blending color and main texture( mega mixer)* | 
| Tex blending color | - | additional mask color | 
| Mask color | mask texture | additional mask color | 
| Soft intersection factor | - | Soft intersection | 
— ava 2024/03/28 11:24
