WaterSurface Shader
Params example:
Texture maps
| Texture | Using for |
|---|---|
| Diffuse | not using |
| Specular | Specular texture (water surface) |
| Bumpmap | not using |
| Normalmap | not using |
| Environment | environment cube map texture |
| Detail | noise texture |
| Opacity | not using |
| Decal | not using |
| Subsurface | mask texture |
| Custom | foam diffuse texture |
| [1] Custom | Secondary foam diffuse texture |
Shader parameters
| Shader Params | Dependence | Description | |
|---|---|---|---|
| Waves movement speed | - | waves speed | |
| Bump map scale | - | bumpmap texture scale | |
| Waves scale | - | ||
| Reflect amount | - | amount of reflection on the water | |
| Fresnel bias | - | determines how much reflection vs. refraction is visible | |
| Sun shine glossiness | - | ||
| Sun multiplier | - | ||
| Transparency Ratio | - | ||
| Soft intersection factor | - | ||
| Foam Factor | - | ||
| Foam multiplier | - | ||
| Foam tilling | - | foam texture tilling | |
| Foam mix | - | mix color (balance) between foam1 and foam2 textures | |
| mask tilling | $Subsurface foam mask texture | mask texture tilling | |
| Mask bump tilling | - | mask texture bump | |
| Subsurface multiplier | - | ||
| Subsurface color | - | ||
Shader Generation parameters
| Shader Gen Param | Dependence | Description |
|---|---|---|
| Water Volume | - | Use for water volume |
| Sunshine | Specular texture | enables sunshine reflection on the water surface |
| Real-time Reflection | - | enable real time reflection on the water surface |
| No vertex fog | - | |
| No flow | - | disable flow |
| Rain drops | - | enable rain drops on the water surface |
| Foam | $Subsurface- foam mask texture, $custom- foam1 texture, #custom1- foam2 texture | enable foam generation |
| Sun shading | - | enable sun shading |
| Invert mask | $Subsurface- foam mask texture | invert mask texture |
| Stop mask moving | - | do not moving mask texture |
| Subsurface | - | enable subsurface render |
— ava 2024/03/28 09:36
