WaterSurface Shader
Params example:
Texture maps
Texture | Using for |
---|---|
Diffuse | not using |
Specular | Specular texture (water surface) |
Bumpmap | not using |
Normalmap | not using |
Environment | environment cube map texture |
Detail | noise texture |
Opacity | not using |
Decal | not using |
Subsurface | mask texture |
Custom | foam diffuse texture |
[1] Custom | Secondary foam diffuse texture |
Shader parameters
Shader Params | Dependence | Description | |
---|---|---|---|
Waves movement speed | - | waves speed | |
Bump map scale | - | bumpmap texture scale | |
Waves scale | - | ||
Reflect amount | - | amount of reflection on the water | |
Fresnel bias | - | determines how much reflection vs. refraction is visible | |
Sun shine glossiness | - | ||
Sun multiplier | - | ||
Transparency Ratio | - | ||
Soft intersection factor | - | ||
Foam Factor | - | ||
Foam multiplier | - | ||
Foam tilling | - | foam texture tilling | |
Foam mix | - | mix color (balance) between foam1 and foam2 textures | |
mask tilling | $Subsurface foam mask texture | mask texture tilling | |
Mask bump tilling | - | mask texture bump | |
Subsurface multiplier | - | ||
Subsurface color | - |
Shader Generation parameters
Shader Gen Param | Dependence | Description |
---|---|---|
Water Volume | - | Use for water volume |
Sunshine | Specular texture | enables sunshine reflection on the water surface |
Real-time Reflection | - | enable real time reflection on the water surface |
No vertex fog | - | |
No flow | - | disable flow |
Rain drops | - | enable rain drops on the water surface |
Foam | $Subsurface- foam mask texture, $custom- foam1 texture, #custom1- foam2 texture | enable foam generation |
Sun shading | - | enable sun shading |
Invert mask | $Subsurface- foam mask texture | invert mask texture |
Stop mask moving | - | do not moving mask texture |
Subsurface | - | enable subsurface render |
— ava 2024/03/28 09:36