waterOcean_DEV - shader
Texture maps
| Texture | Using for | 
|---|---|
| Diffuse | not using | 
| Specular | Specular texture (water surface) | 
| Bumpmap | extra bump map texture | 
| Normalmap | not using | 
| Environment | environment cube map texture | 
| Detail | not using | 
| Opacity | not using | 
| Decal | not using | 
| Subsurface | not using | 
| Custom | foam diffuse texture | 
| [1] Custom | Secondary foam diffuse texture | 
Shader parameters (*SGP- Shaders generation Params checkbox)
| Shader Params | Dependence | Description | 
|---|---|---|
| FFT tilling | Tilling FFT texture | |
| Tilling | Tilling texture | |
| Detai bump tilling | detail tilling | |
| High freq Scale | Extra Ocean detail SGP | |
| Low freq detail scale | ||
| Bump scale | ||
| Ocean waves variation | Extra ocean transform SGP | |
| Gradient scale | Extra ocean transform SGP | |
| SS Tilling | ||
| Foam multiplier | Foam SGP | |
| Foam threshold | Foam SGP | |
| Foam mix | Foam SGP | Mix level between foam layer1 and layer 2 | 
| Foam size | Foam SGP | 1 layer foam size (near beach) | 
| Foam bump scale | Foam SGP | Foam bump scale | 
| Soft intersection factor | ||
| Reflection amount | ||
| Reflection bump scale | Reflection bump level | |
| Refraction bump scale | ||
| WhiteCaps amount | currently working incorrect | |
| Fresnel bias | ||
| Fresnel power | ||
| Sun multiplier | ||
| Subsurface color | Extra subsurface param SGP | |
| Sand multiplier | Sand drifting SGP | Sand multiplier | 
Shader Generation parameters
| Shader Generation Param | Dependence | Description | 
|---|---|---|
| Sunshine | Enable sunshine | |
| Fake camera movement | - | Fake camera movement | 
| No refraction bump | - | no refraction | 
| Rain drops | - | enable rain drops generation | 
| Shore FX | - | shore effect | 
| No foam | - | disable foam rendering | 
| Extra ocean detail | - | rendering extra water detail | 
| Extra ocean transform | - | additional water surface transform | 
| Extra Subsurface | $Specular texture | extra subsurface water color | 
| Foam type 2 | $custom- foam1 texture, #custom1- foam2 texture | additional foam render | 
| Sand drifting | Enable underwater sand drifting | |
| Lerp/Dot Foam | Foam mix function, checked- using lerp, unchecked-dot function | |
Shader depensencies
— ava 2024/03/28 09:03
 
                
