Swamp Shader
Water volume params example:
Swamp material example:
Texture maps
| Texture | Using for |
|---|---|
| Diffuse | diffuse texture |
| Specular | Specular texture (water surface) |
| Bumpmap | bump map texture |
| Normalmap | not using |
| Environment | environment cube map texture |
| Detail | 3D noise texture (perlin noise) |
| Opacity | not using |
| Decal | not using |
| Subsurface | mask texture |
| Custom | Secondary diffuse texture |
| [1] Custom | Secondary bumpmap texture |
Shader parameters
| Shader Params | Dependence | Description |
|---|---|---|
| Bump tilling | - | Water waves speed |
| Mask tilling | mask texture | mask texture tilling |
| Waves tilling | - | bump map scale |
| Texture tilling | main texture, secondary texture | tilling for main and secondary textures |
| Bump strenght | - | |
| Texture amount | - | Mask texture amount |
| Texture density | - | mix mask color, mask texture, blending color and main texture( mega mixer)* |
| Tex blending color | - | additional mask color |
| Mask color | mask texture | additional mask color |
| Soft intersection factor | - | Soft intersection |
| Diffuse Color | - | additional diffuse texture color |
— ava 2024/03/28 11:24



