Swamp Shader
Water volume params example:
Swamp material example:
Texture maps
Texture | Using for |
---|---|
Diffuse | diffuse texture |
Specular | Specular texture (water surface) |
Bumpmap | bump map texture |
Normalmap | not using |
Environment | environment cube map texture |
Detail | 3D noise texture (perlin noise) |
Opacity | not using |
Decal | not using |
Subsurface | mask texture |
Custom | Secondary diffuse texture |
[1] Custom | Secondary bumpmap texture |
Shader parameters
Shader Params | Dependence | Description |
---|---|---|
Bump tilling | - | Water waves speed |
Mask tilling | mask texture | mask texture tilling |
Waves tilling | - | bump map scale |
Texture tilling | main texture, secondary texture | tilling for main and secondary textures |
Bump strenght | - | |
Texture amount | - | Mask texture amount |
Texture density | - | mix mask color, mask texture, blending color and main texture( mega mixer)* |
Tex blending color | - | additional mask color |
Mask color | mask texture | additional mask color |
Soft intersection factor | - | Soft intersection |
Diffuse Color | - | additional diffuse texture color |
— ava 2024/03/28 11:24