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waterOcean_DEV - shader
Texture maps
Texture | Using for |
---|---|
Diffuse | not using |
Specular | Specular texture (water surface) |
Bumpmap | extra bump map texture |
Normalmap | not using |
Environment | environment cube map texture |
Detail | not using |
Opacity | not using |
Decal | not using |
Subsurface | not using |
Custom | foam diffuse texture |
[1] Custom | Secondary foam diffuse texture |
Shader parameters (*SGP- Shaders generation Params checkbox)
Shader Params | Dependence | Description |
---|---|---|
FFT tilling | Tilling FFT texture | |
Tilling | Tilling texture | |
Detai bump tilling | detail tilling | |
High freq Scale | Extra Ocean detail SGP | |
Low freq detail scale | ||
Bump scale | ||
Ocean waves variation | Extra ocean transform SGP | |
Gradient scale | Extra ocean transform SGP | |
SS Tilling | ||
Foam multiplier | Foam SGP | |
Foam threshold | Foam SGP | |
Foam mix | Foam SGP | Mix level between foam layer1 and layer 2 |
Foam size | Foam SGP | 1 layer foam size (near beach) |
Foam bump scale | Foam SGP | Foam bump scale |
Soft intersection factor | ||
Reflection amount | ||
Reflection bump scale | Reflection bump level | |
Refraction bump scale | ||
WhiteCaps amount | currently working incorrect | |
Fresnel bias | ||
Fresnel power | ||
Sun multiplier | ||
Subsurface color | Extra subsurface param SGP | |
Sand multiplier | Sand drifting SGP | Sand multiplier |
Shader Generation parameters
Shader Generation Param | Dependence | Description |
---|---|---|
Sunshine | Enable sunshine | |
Fake camera movement | - | Fake camera movement |
No refraction bump | - | no refraction |
Rain drops | - | enable rain drops generation |
Shore FX | - | shore effect |
No foam | - | disable foam rendering |
Extra ocean detail | - | rendering extra water detail |
Extra ocean transform | - | additional water surface transform |
Extra Subsurface | $Specular texture | extra subsurface water color |
Foam type 2 | $custom- foam1 texture, #custom1- foam2 texture | additional foam render |
Sand drifting | Enable underwater sand drifting | |
Lerp/Dot Foam | Foam mix function, checked- using lerp, unchecked-dot function |
Shader depensencies
— ava 2024/03/28 09:03