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waterOcean_DEV - shader
Texture maps
| Texture | Using for |
|---|---|
| Diffuse | not using |
| Specular | Specular texture (water surface) |
| Bumpmap | extra bump map texture |
| Normalmap | not using |
| Environment | environment cube map texture |
| Detail | not using |
| Opacity | not using |
| Decal | not using |
| Subsurface | not using |
| Custom | foam diffuse texture |
| [1] Custom | Secondary foam diffuse texture |
Shader parameters (*SGP- Shaders generation Params checkbox)
| Shader Params | Dependence | Description |
|---|---|---|
| FFT tilling | Tilling FFT texture | |
| Tilling | Tilling texture | |
| Detai bump tilling | detail tilling | |
| High freq Scale | Extra Ocean detail SGP | |
| Low freq detail scale | ||
| Bump scale | ||
| Ocean waves variation | Extra ocean transform SGP | |
| Gradient scale | Extra ocean transform SGP | |
| SS Tilling | ||
| Foam multiplier | Foam SGP | |
| Foam threshold | Foam SGP | |
| Foam mix | Foam SGP | Mix level between foam layer1 and layer 2 |
| Foam size | Foam SGP | 1 layer foam size (near beach) |
| Foam bump scale | Foam SGP | Foam bump scale |
| Soft intersection factor | ||
| Reflection amount | ||
| Reflection bump scale | Reflection bump level | |
| Refraction bump scale | ||
| WhiteCaps amount | currently working incorrect | |
| Fresnel bias | ||
| Fresnel power | ||
| Sun multiplier | ||
| Subsurface color | Extra subsurface param SGP | |
| Sand multiplier | Sand drifting SGP | Sand multiplier |
