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waterOcean_DEV - shader
Texture maps
Texture | Using for |
---|---|
Diffuse | not using |
Specular | Specular texture (water surface) |
Bumpmap | extra bump map texture |
Normalmap | not using |
Environment | environment cube map texture |
Detail | not using |
Opacity | not using |
Decal | not using |
Subsurface | not using |
Custom | foam diffuse texture |
[1] Custom | Secondary foam diffuse texture |
Shader parameters (*SGP- Shaders generation Params checkbox)
Shader Params | Dependence | Description | |
---|---|---|---|
FFT tilling | Tilling FFT texture | ||
Tilling | Tilling texture | ||
Detai bump tilling | detail tilling | ||
High freq Scale | Extra Ocean detail SGP | ||
Low freq detail scale | |||
Bump scale | |||
Ocean waves variation | Extra ocean transform SGP | ||
Gradient scale | Extra ocean transform SGP | ||
SS Tilling | |||
Foam multiplier | Foam SGP | ||
Foam threshold | Foam SGP | ||
Foam mix | Foam SGP | Mix level between foam layer1 and layer 2 | |
Foam size | Foam SGP | 1 layer foam size (near beach) | |
Foam bump scale | Foam SGP | Foam bump scale | |
Soft intersection factor | |||
Reflection amount | |||
Reflection bump scale | Reflection bump level | ||
Refraction bump scale | |||
WhiteCaps amount | currently working incorrect | ||
Fresnel bias | |||
Fresnel power | |||
Sun multiplier | |||
Subsurface color | Extra subsurface param SGP | ||
Sand multiplier | Sand drifting SGP | Sand multiplier |