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waterOcean_DEV - shader
Texture maps
| Texture | Using for | 
|---|---|
| Diffuse | not using | 
| Specular | Specular texture (water surface) | 
| Bumpmap | extra bump map texture | 
| Normalmap | not using | 
| Environment | environment cube map texture | 
| Detail | not using | 
| Opacity | not using | 
| Decal | not using | 
| Subsurface | not using | 
| Custom | foam diffuse texture | 
| [1] Custom | Secondary foam diffuse texture | 
Shader parameters (*SGP- Shaders generation Params checkbox)
| Shader Params | Dependence | Description | |
|---|---|---|---|
| FFT tilling | Tilling FFT texture | ||
| Tilling | Tilling texture | ||
| Detai bump tilling | detail tilling | ||
| High freq Scale | Extra Ocean detail SGP | ||
| Low freq detail scale | |||
| Bump scale | |||
| Ocean waves variation | Extra ocean transform SGP | ||
| Gradient scale | Extra ocean transform SGP | ||
| SS Tilling | |||
| Foam multiplier | Foam SGP | ||
| Foam threshold | Foam SGP | ||
| Foam mix | Foam SGP | Mix level between foam layer1 and layer 2 | |
| Foam size | Foam SGP | 1 layer foam size (near beach) | |
| Foam bump scale | Foam SGP | Foam bump scale | |
| Soft intersection factor | |||
| Reflection amount | |||
| Reflection bump scale | Reflection bump level | ||
| Refraction bump scale | |||
| WhiteCaps amount | currently working incorrect | ||
| Fresnel bias | |||
| Fresnel power | |||
| Sun multiplier | |||
| Subsurface color | Extra subsurface param SGP | ||
| Sand multiplier | Sand drifting SGP | Sand multiplier | |
                