Differences
This shows you the differences between two versions of the page.
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river [2024/03/28 09:00] – created ava | river [2024/03/29 12:09] (current) – ava | ||
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+ | **WaterSurface Shader** | ||
+ | |||
+ | ---- | ||
+ | |||
+ | {{https:// | ||
+ | |||
+ | Params example: | ||
+ | |||
+ | {{:: | ||
+ | |||
**Texture maps** | **Texture maps** | ||
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| Diffuse | | Diffuse | ||
| Specular | | Specular | ||
- | | Bumpmap | + | | Bumpmap |
| Normalmap | | Normalmap | ||
| Environment | | Environment | ||
- | | Detail | + | | Detail |
| Opacity | | Opacity | ||
| Decal | not using | | | Decal | not using | | ||
- | | Subsurface | + | | Subsurface |
| Custom | | Custom | ||
| [1] Custom | | [1] Custom | ||
+ | |||
+ | **Shader parameters** | ||
+ | |||
+ | ^Shader Params ^Dependence ^Description^ | ||
+ | |Waves movement speed|-|waves speed|| | ||
+ | |Bump map scale|-|bumpmap texture scale| | ||
+ | |Waves scale|-|| | ||
+ | |Reflect amount|-|amount of reflection on the water| | ||
+ | |Fresnel bias|-|determines how much reflection vs. refraction is visible| | ||
+ | |Sun shine glossiness|-|| | ||
+ | |Sun multiplier|-|| | ||
+ | |Transparency Ratio|-|| | ||
+ | |Soft intersection factor|-|| | ||
+ | |Foam Factor|-|| | ||
+ | |Foam multiplier|-|| | ||
+ | |Foam tilling|-|foam texture tilling| | ||
+ | |Foam mix|-|mix color (balance) between foam1 and foam2 textures| | ||
+ | |mask tilling|$Subsurface foam mask texture|mask texture tilling| | ||
+ | |Mask bump tilling|-|mask texture bump| | ||
+ | |Subsurface multiplier|-|| | ||
+ | |Subsurface color|-|| | ||
+ | |||
+ | |||
+ | **Shader Generation parameters** | ||
+ | |||
+ | |||
+ | ^Shader Gen Param | ||
+ | |Water Volume|-|Use for water volume| | ||
+ | |Sunshine|Specular texture|enables sunshine reflection on the water surface| | ||
+ | |Real-time Reflection|-|enable real time reflection on the water surface| | ||
+ | |No vertex fog|-|| | ||
+ | |No flow|-|disable flow| | ||
+ | |Rain drops|-|enable rain drops on the water surface| | ||
+ | |Foam|$Subsurface- foam mask texture, $custom- foam1 texture, #custom1- foam2 texture|enable foam generation| | ||
+ | |Sun shading|-|enable sun shading| | ||
+ | |Invert mask|$Subsurface- foam mask texture|invert mask texture| | ||
+ | |Stop mask moving|-|do not moving mask texture| | ||
+ | |Subsurface|-|enable subsurface render| | ||
+ | |||
+ | --- // |