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ocean [2024/03/28 08:45] avaocean [2024/03/28 14:17] (current) ava
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-{{:ocean.jpg?300|}}+{{:ocean.jpg?400|}} {{https://cryengine.ru/video/SPCE2_is_coming.mp4}}
  
  
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 ^Shader Params ^Dependence ^Description^ ^Shader Params ^Dependence ^Description^
-|FFT tilling || Tilling FFT texture | +|FFT tilling||Tilling FFT texture | 
-|Tilling|| Tilling texture |  +|Tilling||Tilling texture |  
-|Detai bump tilling|| detail tilling |  +|Detai bump tilling||detail tilling |  
-|High freq Scale|| | Extra Ocean detail SGP | +|High freq Scale|| Extra Ocean detail SGP| 
-|Low freq detail scale |||  +|Low freq detail scale|||  
-|Bump scale |||  +|Bump scale|||  
-|Ocean waves variation ||Extra ocean transform SGP | +|Ocean waves variation||Extra ocean transform SGP| 
-|Gradient scale || Extra ocean transform SGP |+|Gradient scale ||Extra ocean transform SGP|
 |SS Tilling |||  |SS Tilling |||
-|Foam multiplier || Foam SGP | +|Foam multiplier|Foam SGP|
-|Foam threshold | Foam SGP | +|Foam threshold |Foam SGP|
-|Foam mix | Foam SGP | Mix level between foam layer1 and layer 2 | +|Foam mix |Foam SGP |Mix level between foam layer1 and layer 2 | 
-|Foam size | Foam SGP | 1 layer foam size (near beach)| +|Foam size |Foam SGP|1 layer foam size (near beach)| 
-|Foam bump scale |Foam SGP| Foam bump scale| +|Foam bump scale|Foam SGP|Foam bump scale| 
-|Soft intersection factor |||  +|Soft intersection factor|||  
-|Reflection amount |||  +|Reflection amount|||  
-|Reflection bump scale || Reflection bump level| +|Reflection bump scale||Reflection bump level| 
-|Refraction bump scale |||  +|Refraction bump scale|||  
-|WhiteCaps amount || currently working incorrect| +|WhiteCaps amount||currently working incorrect| 
-|Fresnel bias |||  +|Fresnel bias|||  
-|Fresnel power |||  +|Fresnel power|||  
-|Sun multiplier |||  +|Sun multiplier|||  
-|Subsurface color| |Extra subsurface param SGP | +|Subsurface color||Extra subsurface param SGP| 
-|Sand multiplier |Sand drifting SGP| Sand multiplier|+|Sand multiplier|Sand drifting SGP|Sand multiplier|
  
 +Shader Generation parameters
  
 +^Shader Generation Param ^Dependence ^Description^
 +|Sunshine||Enable sunshine|
 +|Fake camera movement|-|Fake camera movement|
 +|No refraction bump|-|no refraction|
 +|Rain drops|-|enable rain drops generation|
 +|Shore FX|-|shore effect|
 +|No foam|-|disable foam rendering|
 +|Extra ocean detail|-|rendering extra water detail|
 +|Extra ocean transform|-|additional water surface transform|
 +|Extra Subsurface|$Specular texture|extra subsurface water color|
 +|Foam type 2|$custom- foam1 texture, #custom1- foam2 texture|additional foam render|
 +|Sand drifting||Enable underwater sand drifting|
 +|Lerp/Dot Foam||Foam mix function, checked- using lerp, unchecked-dot function|
  
  
  
 +Shader depensencies
  
 +{{::ce2.oceanrendershaderssystem.jpg?600|}}
  
  
  
  
 +
 + --- //[[ava@ava.net.ru|ava]] 2024/03/28 09:03//
  
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