Differences
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ocean [2024/03/28 08:45] – ava | ocean [2024/03/28 14:17] (current) – ava | ||
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^Shader Params ^Dependence ^Description^ | ^Shader Params ^Dependence ^Description^ | ||
- | |FFT tilling || Tilling FFT texture | | + | |FFT tilling||Tilling FFT texture | |
- | |Tilling|| Tilling texture | | + | |Tilling||Tilling texture | |
- | |Detai bump tilling|| detail tilling | | + | |Detai bump tilling||detail tilling | |
- | |High freq Scale|| | Extra Ocean detail SGP | | + | |High freq Scale|| Extra Ocean detail SGP| |
- | |Low freq detail scale ||| | + | |Low freq detail scale||| |
- | |Bump scale ||| | + | |Bump scale||| |
- | |Ocean waves variation ||Extra ocean transform SGP | | + | |Ocean waves variation||Extra ocean transform SGP| |
- | |Gradient scale || Extra ocean transform SGP | | + | |Gradient scale ||Extra ocean transform SGP| |
|SS Tilling ||| | |SS Tilling ||| | ||
- | |Foam multiplier | + | |Foam multiplier|Foam SGP|| |
- | |Foam threshold | Foam SGP | | + | |Foam threshold |Foam SGP|| |
- | |Foam mix | Foam SGP | Mix level between foam layer1 and layer 2 | | + | |Foam mix |Foam SGP |Mix level between foam layer1 and layer 2 | |
- | |Foam size | Foam SGP | 1 layer foam size (near beach)| | + | |Foam size |Foam SGP|1 layer foam size (near beach)| |
- | |Foam bump scale |Foam SGP| Foam bump scale| | + | |Foam bump scale|Foam SGP|Foam bump scale| |
- | |Soft intersection factor ||| | + | |Soft intersection factor||| |
- | |Reflection amount ||| | + | |Reflection amount||| |
- | |Reflection bump scale || Reflection bump level| | + | |Reflection bump scale||Reflection bump level| |
- | |Refraction bump scale ||| | + | |Refraction bump scale||| |
- | |WhiteCaps amount || currently working incorrect| | + | |WhiteCaps amount||currently working incorrect| |
- | |Fresnel bias ||| | + | |Fresnel bias||| |
- | |Fresnel power ||| | + | |Fresnel power||| |
- | |Sun multiplier ||| | + | |Sun multiplier||| |
- | |Subsurface color| |Extra subsurface param SGP | | + | |Subsurface color||Extra subsurface param SGP| |
- | |Sand multiplier |Sand drifting SGP| Sand multiplier| | + | |Sand multiplier|Sand drifting SGP|Sand multiplier| |
+ | Shader Generation parameters | ||
+ | ^Shader Generation Param ^Dependence ^Description^ | ||
+ | |Sunshine||Enable sunshine| | ||
+ | |Fake camera movement|-|Fake camera movement| | ||
+ | |No refraction bump|-|no refraction| | ||
+ | |Rain drops|-|enable rain drops generation| | ||
+ | |Shore FX|-|shore effect| | ||
+ | |No foam|-|disable foam rendering| | ||
+ | |Extra ocean detail|-|rendering extra water detail| | ||
+ | |Extra ocean transform|-|additional water surface transform| | ||
+ | |Extra Subsurface|$Specular texture|extra subsurface water color| | ||
+ | |Foam type 2|$custom- foam1 texture, #custom1- foam2 texture|additional foam render| | ||
+ | |Sand drifting||Enable underwater sand drifting| | ||
+ | |Lerp/Dot Foam||Foam mix function, checked- using lerp, unchecked-dot function| | ||
+ | Shader depensencies | ||
+ | {{:: | ||
+ | |||
+ | --- // | ||