Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| river [2024/03/28 09:16] – ava | river [2024/03/29 12:09] (current) – ava | ||
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| + | **WaterSurface Shader** | ||
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| + | ---- | ||
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| + | {{https:// | ||
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| + | Params example: | ||
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| + | {{:: | ||
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| **Texture maps** | **Texture maps** | ||
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| ^Shader Params ^Dependence ^Description^ | ^Shader Params ^Dependence ^Description^ | ||
| |Waves movement speed|-|waves speed|| | |Waves movement speed|-|waves speed|| | ||
| - | |Bump map scale bumpmap texture bump map scale| | + | |Bump map scale|-|bumpmap texture scale| |
| |Waves scale|-|| | |Waves scale|-|| | ||
| |Reflect amount|-|amount of reflection on the water| | |Reflect amount|-|amount of reflection on the water| | ||
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| |Foam tilling|-|foam texture tilling| | |Foam tilling|-|foam texture tilling| | ||
| |Foam mix|-|mix color (balance) between foam1 and foam2 textures| | |Foam mix|-|mix color (balance) between foam1 and foam2 textures| | ||
| - | |mask tilling|$Subsurface|foam mask texture mask texture tilling| | + | |mask tilling|$Subsurface foam mask texture|mask texture tilling| |
| - | |Mask bump tilling|-|| | + | |Mask bump tilling|-|mask texture bump| |
| |Subsurface multiplier|-|| | |Subsurface multiplier|-|| | ||
| |Subsurface color|-|| | |Subsurface color|-|| | ||
| + | |||
| **Shader Generation parameters** | **Shader Generation parameters** | ||
| - | ^Shader | + | |
| + | ^Shader | ||
| |Water Volume|-|Use for water volume| | |Water Volume|-|Use for water volume| | ||
| |Sunshine|Specular texture|enables sunshine reflection on the water surface| | |Sunshine|Specular texture|enables sunshine reflection on the water surface| | ||
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| |Sun shading|-|enable sun shading| | |Sun shading|-|enable sun shading| | ||
| |Invert mask|$Subsurface- foam mask texture|invert mask texture| | |Invert mask|$Subsurface- foam mask texture|invert mask texture| | ||
| - | |Stop mas moving|-|do not moving mask texture| | + | |Stop mask moving|-|do not moving mask texture| |
| |Subsurface|-|enable subsurface render| | |Subsurface|-|enable subsurface render| | ||
| + | --- // | ||