Differences
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Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
river [2024/03/28 09:16] – ava | river [2024/03/29 12:09] (current) – ava | ||
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+ | **WaterSurface Shader** | ||
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+ | ---- | ||
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+ | {{https:// | ||
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+ | Params example: | ||
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+ | {{:: | ||
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**Texture maps** | **Texture maps** | ||
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^Shader Params ^Dependence ^Description^ | ^Shader Params ^Dependence ^Description^ | ||
|Waves movement speed|-|waves speed|| | |Waves movement speed|-|waves speed|| | ||
- | |Bump map scale bumpmap texture bump map scale| | + | |Bump map scale|-|bumpmap texture scale| |
|Waves scale|-|| | |Waves scale|-|| | ||
|Reflect amount|-|amount of reflection on the water| | |Reflect amount|-|amount of reflection on the water| | ||
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|Foam tilling|-|foam texture tilling| | |Foam tilling|-|foam texture tilling| | ||
|Foam mix|-|mix color (balance) between foam1 and foam2 textures| | |Foam mix|-|mix color (balance) between foam1 and foam2 textures| | ||
- | |mask tilling|$Subsurface|foam mask texture mask texture tilling| | + | |mask tilling|$Subsurface foam mask texture|mask texture tilling| |
- | |Mask bump tilling|-|| | + | |Mask bump tilling|-|mask texture bump| |
|Subsurface multiplier|-|| | |Subsurface multiplier|-|| | ||
|Subsurface color|-|| | |Subsurface color|-|| | ||
+ | |||
**Shader Generation parameters** | **Shader Generation parameters** | ||
- | ^Shader | + | |
+ | ^Shader | ||
|Water Volume|-|Use for water volume| | |Water Volume|-|Use for water volume| | ||
|Sunshine|Specular texture|enables sunshine reflection on the water surface| | |Sunshine|Specular texture|enables sunshine reflection on the water surface| | ||
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|Sun shading|-|enable sun shading| | |Sun shading|-|enable sun shading| | ||
|Invert mask|$Subsurface- foam mask texture|invert mask texture| | |Invert mask|$Subsurface- foam mask texture|invert mask texture| | ||
- | |Stop mas moving|-|do not moving mask texture| | + | |Stop mask moving|-|do not moving mask texture| |
|Subsurface|-|enable subsurface render| | |Subsurface|-|enable subsurface render| | ||
+ | --- // |