Differences
This shows you the differences between two versions of the page.
| Next revision | Previous revision | ||
| ocean [2024/03/28 08:13] – created ava | ocean [2024/03/28 14:17] (current) – ava | ||
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| - | Texture maps | + | **waterOcean_DEV - shader** | 
| - | Diffuse	not  | + | |
| - | Specular Specular texture (water surface) | + | ---- | 
| - | Bumpmap extra bump map texture | + | |
| - | Normalmap	not  | + | {{: | 
| - | Environment environment cube map texture | + | |
| - | Detail	not  | + | |
| - | Opacity	not  | + | **Texture maps** | 
| - | Decal	not  | + | |
| - | Subsurface	not  | + | ^ Texture  | 
| - | Custom foam diffuse texture | + | | Diffuse  | 
| - | [1] Custom Secondary foam texture | + | | Specular  | 
| + | | Bumpmap  | ||
| + | | Normalmap  | ||
| + | | Environment  | ||
| + | | Detail  | ||
| + | | Opacity  | ||
| + | | Decal   | ||
| + | | Subsurface  | ||
| + | | Custom  | ||
| + | | [1] Custom  | ||
| + | |||
| + | Shader parameters (*SGP- Shaders generation Params checkbox) | ||
| + | |||
| + | ^Shader Params ^Dependence ^Description^ | ||
| + | |FFT tilling||Tilling FFT texture | | ||
| + | |Tilling||Tilling texture | | ||
| + | |Detai bump tilling||detail tilling | | ||
| + | |High freq Scale|| Extra Ocean detail SGP| | ||
| + | |Low freq detail scale||| | ||
| + | |Bump scale||| | ||
| + | |Ocean waves variation||Extra ocean transform SGP| | ||
| + | |Gradient scale ||Extra ocean transform SGP| | ||
| + | |SS Tilling ||| | ||
| + | |Foam multiplier|Foam SGP|| | ||
| + | |Foam threshold |Foam SGP|| | ||
| + | |Foam mix |Foam SGP |Mix level between foam layer1 and layer 2 | | ||
| + | |Foam size |Foam SGP|1 layer foam size (near beach)| | ||
| + | |Foam bump scale|Foam SGP|Foam bump scale| | ||
| + | |Soft intersection factor||| | ||
| + | |Reflection amount||| | ||
| + | |Reflection bump scale||Reflection bump level| | ||
| + | |Refraction bump scale||| | ||
| + | |WhiteCaps amount||currently working incorrect| | ||
| + | |Fresnel bias||| | ||
| + | |Fresnel power||| | ||
| + | |Sun multiplier||| | ||
| + | |Subsurface color||Extra subsurface param SGP| | ||
| + | |Sand multiplier|Sand drifting SGP|Sand multiplier| | ||
| + | |||
| + | Shader Generation parameters | ||
| + | |||
| + | ^Shader Generation Param ^Dependence ^Description^ | ||
| + | |Sunshine||Enable sunshine| | ||
| + | |Fake camera movement|-|Fake camera movement| | ||
| + | |No refraction bump|-|no refraction| | ||
| + | |Rain drops|-|enable rain drops generation| | ||
| + | |Shore FX|-|shore effect| | ||
| + | |No foam|-|disable foam rendering| | ||
| + | |Extra ocean detail|-|rendering extra water detail| | ||
| + | |Extra ocean transform|-|additional water surface transform| | ||
| + | |Extra Subsurface|$Specular texture|extra subsurface water color| | ||
| + | |Foam type 2|$custom- foam1 texture, #custom1- foam2 texture|additional foam render| | ||
| + | |Sand drifting||Enable underwater sand drifting| | ||
| + | |Lerp/Dot Foam||Foam mix function, checked- using lerp, unchecked-dot function| | ||
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| + | |||
| + | Shader depensencies | ||
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| + | {{:: | ||
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| + |  --- // | ||