Differences
This shows you the differences between two versions of the page.
Next revision | Previous revision | ||
ocean [2024/03/28 08:13] – created ava | ocean [2024/03/28 14:17] (current) – ava | ||
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- | Texture maps | + | **waterOcean_DEV - shader** |
- | Diffuse not | + | |
- | Specular Specular texture (water surface) | + | ---- |
- | Bumpmap extra bump map texture | + | |
- | Normalmap not | + | {{: |
- | Environment environment cube map texture | + | |
- | Detail not | + | |
- | Opacity not | + | **Texture maps** |
- | Decal not | + | |
- | Subsurface not | + | ^ Texture |
- | Custom foam diffuse texture | + | | Diffuse |
- | [1] Custom Secondary foam texture | + | | Specular |
+ | | Bumpmap | ||
+ | | Normalmap | ||
+ | | Environment | ||
+ | | Detail | ||
+ | | Opacity | ||
+ | | Decal | ||
+ | | Subsurface | ||
+ | | Custom | ||
+ | | [1] Custom | ||
+ | |||
+ | Shader parameters (*SGP- Shaders generation Params checkbox) | ||
+ | |||
+ | ^Shader Params ^Dependence ^Description^ | ||
+ | |FFT tilling||Tilling FFT texture | | ||
+ | |Tilling||Tilling texture | | ||
+ | |Detai bump tilling||detail tilling | | ||
+ | |High freq Scale|| Extra Ocean detail SGP| | ||
+ | |Low freq detail scale||| | ||
+ | |Bump scale||| | ||
+ | |Ocean waves variation||Extra ocean transform SGP| | ||
+ | |Gradient scale ||Extra ocean transform SGP| | ||
+ | |SS Tilling ||| | ||
+ | |Foam multiplier|Foam SGP|| | ||
+ | |Foam threshold |Foam SGP|| | ||
+ | |Foam mix |Foam SGP |Mix level between foam layer1 and layer 2 | | ||
+ | |Foam size |Foam SGP|1 layer foam size (near beach)| | ||
+ | |Foam bump scale|Foam SGP|Foam bump scale| | ||
+ | |Soft intersection factor||| | ||
+ | |Reflection amount||| | ||
+ | |Reflection bump scale||Reflection bump level| | ||
+ | |Refraction bump scale||| | ||
+ | |WhiteCaps amount||currently working incorrect| | ||
+ | |Fresnel bias||| | ||
+ | |Fresnel power||| | ||
+ | |Sun multiplier||| | ||
+ | |Subsurface color||Extra subsurface param SGP| | ||
+ | |Sand multiplier|Sand drifting SGP|Sand multiplier| | ||
+ | |||
+ | Shader Generation parameters | ||
+ | |||
+ | ^Shader Generation Param ^Dependence ^Description^ | ||
+ | |Sunshine||Enable sunshine| | ||
+ | |Fake camera movement|-|Fake camera movement| | ||
+ | |No refraction bump|-|no refraction| | ||
+ | |Rain drops|-|enable rain drops generation| | ||
+ | |Shore FX|-|shore effect| | ||
+ | |No foam|-|disable foam rendering| | ||
+ | |Extra ocean detail|-|rendering extra water detail| | ||
+ | |Extra ocean transform|-|additional water surface transform| | ||
+ | |Extra Subsurface|$Specular texture|extra subsurface water color| | ||
+ | |Foam type 2|$custom- foam1 texture, #custom1- foam2 texture|additional foam render| | ||
+ | |Sand drifting||Enable underwater sand drifting| | ||
+ | |Lerp/Dot Foam||Foam mix function, checked- using lerp, unchecked-dot function| | ||
+ | |||
+ | |||
+ | |||
+ | Shader depensencies | ||
+ | |||
+ | {{:: | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | --- // |