Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revision
Previous revision
ocean [2024/03/28 08:13] – created avaocean [2024/03/28 14:17] (current) ava
Line 1: Line 1:
-Texture maps +**waterOcean_DEV - shader** 
-Diffuse not use + 
-Specular Specular texture (water surface) +---- 
-Bumpmap extra bump map texture  + 
-Normalmap not use +{{:ocean.jpg?400|}} {{https://cryengine.ru/video/SPCE2_is_coming.mp4}} 
-Environment environment cube map texture + 
-Detail not use + 
-Opacity not use +**Texture maps** 
-Decal not use + 
-Subsurface not use +^ Texture      ^ Using for        
-Custom foam diffuse texture +Diffuse    not using     | 
-[1] Custom Secondary foam texture+Specular   | Specular texture (water surface) | 
 +Bumpmap   | extra bump map texture     
 +Normalmap   | not using      
 +Environment   | environment cube map texture   |  
 +Detail   | not using      
 +Opacity   | not using      
 +Decal  not using    |  
 +Subsurface   | not using      
 +Custom   | foam diffuse texture     
 +[1] Custom  Secondary foam diffuse texture    |  
 + 
 +Shader parameters (*SGP- Shaders generation Params checkbox) 
 + 
 +^Shader Params ^Dependence ^Description^ 
 +|FFT tilling||Tilling FFT texture | 
 +|Tilling||Tilling texture |  
 +|Detai bump tilling||detail tilling |  
 +|High freq Scale|| Extra Ocean detail SGP| 
 +|Low freq detail scale|||  
 +|Bump scale|||  
 +|Ocean waves variation||Extra ocean transform SGP| 
 +|Gradient scale ||Extra ocean transform SGP| 
 +|SS Tilling |||  
 +|Foam multiplier|Foam SGP|| 
 +|Foam threshold |Foam SGP|| 
 +|Foam mix |Foam SGP |Mix level between foam layer1 and layer 2 | 
 +|Foam size |Foam SGP|1 layer foam size (near beach)| 
 +|Foam bump scale|Foam SGP|Foam bump scale| 
 +|Soft intersection factor|||  
 +|Reflection amount|||  
 +|Reflection bump scale||Reflection bump level| 
 +|Refraction bump scale|||  
 +|WhiteCaps amount||currently working incorrect| 
 +|Fresnel bias|||  
 +|Fresnel power|||  
 +|Sun multiplier|||  
 +|Subsurface color||Extra subsurface param SGP| 
 +|Sand multiplier|Sand drifting SGP|Sand multiplier| 
 + 
 +Shader Generation parameters 
 + 
 +^Shader Generation Param ^Dependence ^Description^ 
 +|Sunshine||Enable sunshine| 
 +|Fake camera movement|-|Fake camera movement| 
 +|No refraction bump|-|no refraction| 
 +|Rain drops|-|enable rain drops generation| 
 +|Shore FX|-|shore effect| 
 +|No foam|-|disable foam rendering| 
 +|Extra ocean detail|-|rendering extra water detail| 
 +|Extra ocean transform|-|additional water surface transform| 
 +|Extra Subsurface|$Specular texture|extra subsurface water color| 
 +|Foam type 2|$custom- foam1 texture, #custom1- foam2 texture|additional foam render| 
 +|Sand drifting||Enable underwater sand drifting| 
 +|Lerp/Dot Foam||Foam mix function, checked- using lerp, unchecked-dot function| 
 + 
 + 
 + 
 +Shader depensencies 
 + 
 +{{::ce2.oceanrendershaderssystem.jpg?600|}} 
 + 
 + 
 + 
 + 
 + 
 + --- //[[ava@ava.net.ru|ava]] 2024/03/28 09:03// 
Back to top