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lake [2024/03/28 09:00] – created avalake [2024/03/28 10:37] (current) ava
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 +**WaterVols Shader**
 +
 +----
 +
 +{{::watervol_dev_screen3.jpg?400|}}
 +
 +Params example:
 +
 +{{::vol_params.jpg?300|}}
 +
 **Texture maps** **Texture maps**
  
 ^ Texture      ^ Using for        ^ Texture      ^ Using for       
-| Diffuse    | not using     +| Diffuse|not using| 
-| Specular   | Specular texture (water surface) | +| Specular|Specular texture (water surface) | 
-| Bumpmap   extra bump map texture    |  +| Bumpmap|bump map texture| 
-| Normalmap   | not using     |  +| Normalmap|not using| 
-| Environment   | environment cube map texture   |  +| Environment|environment cube map texture| 
-| Detail   | not using     |  +| Detail|not using| 
-| Opacity   | not using     |  +| Opacity|not using| 
-| Decal  | not using    |  +| Decal|not using| 
-| Subsurface   not using     |  +| Subsurface| mask texture
-| Custom   | foam diffuse texture    |  +| Custom|foam diffuse texture| 
-| [1] Custom  | Secondary foam diffuse texture    +| [1] Custom|Secondary foam diffuse texture| 
 + 
 +**Shader parameters** 
 + 
 +^Shader Params ^Dependence ^Description^ 
 +|Waves movement speed|-|waves speed| 
 +|Tilling|-|waves tilling| 
 +|Bump map scale|bumpmap texture|bump map scale| 
 +|Reflect amount|-|amount of reflection on the water| 
 +|Fresnel bias|-|determines how much reflection vs. refraction is visible| 
 +|Sun multiplier|-|| 
 +|Soft intersection factor|-|| 
 +|Refraction bump scale|-|| 
 +|Texture tilling|foam1, foam2 textures|foam texture tilling| 
 +|Blend amount|foam1, foam2, mask textures|foam sum and mask textures blend amount| 
 +|mask tilling|$Subsurface- foam mask texture|mask texture tilling| 
 +|Foam bump tilling|-|foam bump tilling| 
 +|foam factor|-|additional foams mixer with water depth dependencies (experimental)| 
 +|foam multiplier|-|foam multiplier| 
 +|Foam mix|$custom- foam1 texture, #custom1- foam2 texture|mix color (balance) between foam1 and foam2 textures| 
 +|Water Color|-|reserved| 
 + 
 +**Shader Generation parameters** 
 + 
 +^Shader Generation Param ^Dependence ^Description^ 
 +|Water Volume|-|Use for water volume| 
 +|Sunshine|Specular texture|enables sunshine reflection on the water surface| 
 +|Real-time Reflection|-|enable real time reflection on the water surface| 
 +|No vertex fog|-|| 
 +|No flow|-|disable flow| 
 +|Rain drops|-|enable rain drops on the water surface| 
 +|Foam|$Subsurface- foam mask texture, $custom- foam1 texture, #custom1- foam2 texture|enable foam generation| 
 +|Sun shading|-|enable sun shading| 
 +|Invert mask|$Subsurface- foam mask texture|invert mask texture| 
 + 
 + --- //[[ava@ava.net.ru|ava]] 2024/03/28 09:48//
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