Differences
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lake [2024/03/28 09:00] – created ava | lake [2024/03/28 10:37] (current) – ava | ||
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+ | **WaterVols Shader** | ||
+ | |||
+ | ---- | ||
+ | |||
+ | {{:: | ||
+ | |||
+ | Params example: | ||
+ | |||
+ | {{:: | ||
+ | |||
**Texture maps** | **Texture maps** | ||
^ Texture | ^ Texture | ||
- | | Diffuse | + | | Diffuse|not using| |
- | | Specular | + | | Specular|Specular texture (water surface) | |
- | | Bumpmap | + | | Bumpmap|bump map texture| |
- | | Normalmap | + | | Normalmap|not using| |
- | | Environment | + | | Environment|environment cube map texture| |
- | | Detail | + | | Detail|not using| |
- | | Opacity | + | | Opacity|not using| |
- | | Decal | not using | | + | | Decal|not using| |
- | | Subsurface | + | | Subsurface| |
- | | Custom | + | | Custom|foam diffuse texture| |
- | | [1] Custom | + | | [1] Custom|Secondary foam diffuse texture| |
+ | |||
+ | **Shader parameters** | ||
+ | |||
+ | ^Shader Params ^Dependence ^Description^ | ||
+ | |Waves movement speed|-|waves speed| | ||
+ | |Tilling|-|waves tilling| | ||
+ | |Bump map scale|bumpmap texture|bump map scale| | ||
+ | |Reflect amount|-|amount of reflection on the water| | ||
+ | |Fresnel bias|-|determines how much reflection vs. refraction is visible| | ||
+ | |Sun multiplier|-|| | ||
+ | |Soft intersection factor|-|| | ||
+ | |Refraction bump scale|-|| | ||
+ | |Texture tilling|foam1, | ||
+ | |Blend amount|foam1, | ||
+ | |mask tilling|$Subsurface- foam mask texture|mask texture tilling| | ||
+ | |Foam bump tilling|-|foam bump tilling| | ||
+ | |foam factor|-|additional foams mixer with water depth dependencies (experimental)| | ||
+ | |foam multiplier|-|foam multiplier| | ||
+ | |Foam mix|$custom- foam1 texture, #custom1- foam2 texture|mix color (balance) between foam1 and foam2 textures| | ||
+ | |Water Color|-|reserved| | ||
+ | |||
+ | **Shader Generation parameters** | ||
+ | |||
+ | ^Shader Generation Param ^Dependence ^Description^ | ||
+ | |Water Volume|-|Use for water volume| | ||
+ | |Sunshine|Specular texture|enables sunshine reflection on the water surface| | ||
+ | |Real-time Reflection|-|enable real time reflection on the water surface| | ||
+ | |No vertex fog|-|| | ||
+ | |No flow|-|disable flow| | ||
+ | |Rain drops|-|enable rain drops on the water surface| | ||
+ | |Foam|$Subsurface- foam mask texture, $custom- foam1 texture, #custom1- foam2 texture|enable foam generation| | ||
+ | |Sun shading|-|enable sun shading| | ||
+ | |Invert mask|$Subsurface- foam mask texture|invert mask texture| | ||
+ | |||
+ | --- // |