**Swamp Shader** ---- {{::swamp_screen4.jpg?400|}} {{::swamp_screen.jpg?400|}} Water volume params example: {{::watervolume_params.jpg?200|}} Swamp material example: {{::swamp_params.jpg?400|}} ---- **Texture maps** ^ Texture ^ Using for ^ | Diffuse | diffuse texture | | Specular | Specular texture (water surface) | | Bumpmap | bump map texture | | Normalmap | not using | | Environment | environment cube map texture | | Detail | 3D noise texture (perlin noise) | | Opacity | not using | | Decal | not using | | Subsurface | mask texture | | Custom | Secondary diffuse texture | | [1] Custom | Secondary bumpmap texture | **Shader parameters** ^Shader Params ^Dependence ^Description^ |Bump tilling|-|Water waves speed| |Mask tilling|mask texture|mask texture tilling| |Waves tilling|-|bump map scale| |Texture tilling|main texture, secondary texture|tilling for main and secondary textures| |Bump strenght|-|| |Texture amount|-|Mask texture amount| |Texture density|-|mix mask color, mask texture, blending color and main texture( mega mixer)*| |Tex blending color|-|additional mask color| |Mask color|mask texture|additional mask color| |Soft intersection factor|-|Soft intersection| |Diffuse Color|-|additional diffuse texture color| {{https://cryengine.ru/video_preview/swamp_surface_example.mp4}} --- //[[ava@ava.net.ru|ava]] 2024/03/28 11:24//