**waterOcean_DEV - shader** ---- {{:ocean.jpg?400|}} {{https://cryengine.ru/video/SPCE2_is_coming.mp4}} **Texture maps** ^ Texture ^ Using for ^ | Diffuse | not using | | Specular | Specular texture (water surface) | | Bumpmap | extra bump map texture | | Normalmap | not using | | Environment | environment cube map texture | | Detail | not using | | Opacity | not using | | Decal | not using | | Subsurface | not using | | Custom | foam diffuse texture | | [1] Custom | Secondary foam diffuse texture | Shader parameters (*SGP- Shaders generation Params checkbox) ^Shader Params ^Dependence ^Description^ |FFT tilling||Tilling FFT texture | |Tilling||Tilling texture | |Detai bump tilling||detail tilling | |High freq Scale|| Extra Ocean detail SGP| |Low freq detail scale||| |Bump scale||| |Ocean waves variation||Extra ocean transform SGP| |Gradient scale ||Extra ocean transform SGP| |SS Tilling ||| |Foam multiplier|Foam SGP|| |Foam threshold |Foam SGP|| |Foam mix |Foam SGP |Mix level between foam layer1 and layer 2 | |Foam size |Foam SGP|1 layer foam size (near beach)| |Foam bump scale|Foam SGP|Foam bump scale| |Soft intersection factor||| |Reflection amount||| |Reflection bump scale||Reflection bump level| |Refraction bump scale||| |WhiteCaps amount||currently working incorrect| |Fresnel bias||| |Fresnel power||| |Sun multiplier||| |Subsurface color||Extra subsurface param SGP| |Sand multiplier|Sand drifting SGP|Sand multiplier| Shader Generation parameters ^Shader Generation Param ^Dependence ^Description^ |Sunshine||Enable sunshine| |Fake camera movement|-|Fake camera movement| |No refraction bump|-|no refraction| |Rain drops|-|enable rain drops generation| |Shore FX|-|shore effect| |No foam|-|disable foam rendering| |Extra ocean detail|-|rendering extra water detail| |Extra ocean transform|-|additional water surface transform| |Extra Subsurface|$Specular texture|extra subsurface water color| |Foam type 2|$custom- foam1 texture, #custom1- foam2 texture|additional foam render| |Sand drifting||Enable underwater sand drifting| |Lerp/Dot Foam||Foam mix function, checked- using lerp, unchecked-dot function| Shader depensencies {{::ce2.oceanrendershaderssystem.jpg?600|}} --- //[[ava@ava.net.ru|ava]] 2024/03/28 09:03//